# Linear Algebra

## Adding matrices

Creates two 2-D matrices with `ndarray::arr2`

and sums them element-wise.

Note the sum is computed as `let sum = &a + &b`

. The `&`

operator is used to avoid consuming `a`

and `b`

, making them available later for display. A new array is created containing their sum.

`use ndarray::arr2; fn main() { let a = arr2(&[[1, 2, 3], [4, 5, 6]]); let b = arr2(&[[6, 5, 4], [3, 2, 1]]); let sum = &a + &b; println!("{}", a); println!("+"); println!("{}", b); println!("="); println!("{}", sum); }`

## Multiplying matrices

Creates two matrices with `ndarray::arr2`

and performs matrix multiplication on them with `ndarray::ArrayBase::dot`

.

`use ndarray::arr2; fn main() { let a = arr2(&[[1, 2, 3], [4, 5, 6]]); let b = arr2(&[[6, 3], [5, 2], [4, 1]]); println!("{}", a.dot(&b)); }`

## Multiply a scalar with a vector with a matrix

Creates a 1-D array (vector) with `ndarray::arr1`

and a 2-D array (matrix)
with `ndarray::arr2`

.

First, a scalar is multiplied by the vector to get
another vector. Then, the matrix is multiplied by the new vector with
`ndarray::Array2::dot`

. (Matrix multiplication is performed using `dot`

, while
the `*`

operator performs element-wise multiplication.)

In `ndarray`

, 1-D arrays can be interpreted as either row or column vectors
depending on context. If representing the orientation of a vector is important,
a 2-D array with one row or one column must be used instead. In this example,
the vector is a 1-D array on the right-hand side, so `dot`

handles it as a column
vector.

`use ndarray::{arr1, arr2, Array1}; fn main() { let scalar = 4; let vector = arr1(&[1, 2, 3]); let matrix = arr2(&[[4, 5, 6], [7, 8, 9]]); let new_vector: Array1<_> = scalar * vector; println!("{}", new_vector); let new_matrix = matrix.dot(&new_vector); println!("{}", new_matrix); }`

## Vector comparison

The ndarray crate supports a number of ways to create arrays – this recipe creates
`ndarray::Array`

s from `std::Vec`

using `from`

. Then, it sums the arrays element-wise.

This recipe contains an example of comparing two floating-point vectors element-wise.
Floating-point numbers are often stored inexactly, making exact comparisons difficult.
However, the `assert_abs_diff_eq!`

macro from the `approx`

crate allows for convenient
element-wise comparisons. To use the `approx`

crate with `ndarray`

, the `approx`

feature must be added to the `ndarray`

dependency in `Cargo.toml`

. For example,
`ndarray = { version = "0.13", features = ["approx"] }`

.

This recipe also contains additional ownership examples. Here, `let z = a + b`

consumes
`a`

and `b`

, updates `a`

with the result, then moves ownership to `z`

. Alternatively,
`let w = &c + &d`

creates a new vector without consuming `c`

or `d`

, allowing
their modification later. See Binary Operators With Two Arrays for additional detail.

`use approx::assert_abs_diff_eq; use ndarray::Array; fn main() { let a = Array::from(vec![1., 2., 3., 4., 5.]); let b = Array::from(vec![5., 4., 3., 2., 1.]); let mut c = Array::from(vec![1., 2., 3., 4., 5.]); let mut d = Array::from(vec![5., 4., 3., 2., 1.]); let z = a + b; let w = &c + &d; assert_abs_diff_eq!(z, Array::from(vec![6., 6., 6., 6., 6.])); println!("c = {}", c); c[0] = 10.; d[1] = 10.; assert_abs_diff_eq!(w, Array::from(vec![6., 6., 6., 6., 6.])); }`

## Vector norm

This recipe demonstrates use of the `Array1`

type, `ArrayView1`

type,
`fold`

method, and `dot`

method in computing the l1 and l2 norms of a
given vector.

- The
`l2_norm`

function is the simpler of the two, as it computes the square root of the dot product of a vector with itself. - The
`l1_norm`

function is computed by a`fold`

operation that sums the absolute values of the elements. (This could also be performed with`x.mapv(f64::abs).scalar_sum()`

, but that would allocate a new array for the result of the`mapv`

.)

Note that both `l1_norm`

and `l2_norm`

take the `ArrayView1`

type. This recipe
considers vector norms, so the norm functions only need to accept one-dimensional
views (hence `ArrayView1`

). While the functions could take a
parameter of type `&Array1<f64>`

instead, that would require the caller to have
a reference to an owned array, which is more restrictive than just having access
to a view (since a view can be created from any array or view, not just an owned
array).

`Array`

and `ArrayView`

are both type aliases for `ArrayBase`

. So, the most
general argument type for the caller would be `&ArrayBase<S, Ix1> where S: Data`

,
because then the caller could use `&array`

or `&view`

instead of `x.view()`

.
If the function is part of a public API, that may be a better choice for the
benefit of users. For internal functions, the more concise `ArrayView1<f64>`

may be preferable.

`use ndarray::{array, Array1, ArrayView1}; fn l1_norm(x: ArrayView1<f64>) -> f64 { x.fold(0., |acc, elem| acc + elem.abs()) } fn l2_norm(x: ArrayView1<f64>) -> f64 { x.dot(&x).sqrt() } fn normalize(mut x: Array1<f64>) -> Array1<f64> { let norm = l2_norm(x.view()); x.mapv_inplace(|e| e/norm); x } fn main() { let x = array![1., 2., 3., 4., 5.]; println!("||x||_2 = {}", l2_norm(x.view())); println!("||x||_1 = {}", l1_norm(x.view())); println!("Normalizing x yields {:?}", normalize(x)); }`

## Invert matrix

Creates a 3x3 matrix with `nalgebra::Matrix3`

and inverts it, if possible.

`use nalgebra::Matrix3; fn main() { let m1 = Matrix3::new(2.0, 1.0, 1.0, 3.0, 2.0, 1.0, 2.0, 1.0, 2.0); println!("m1 = {}", m1); match m1.try_inverse() { Some(inv) => { println!("The inverse of m1 is: {}", inv); } None => { println!("m1 is not invertible!"); } } }`

## (De)-Serialize a Matrix

Serialize and deserialize a matrix to and from JSON. Serialization is taken care of
by `serde_json::to_string`

and `serde_json::from_str`

performs deserialization.

Note that serialization followed by deserialization gives back the original matrix.

`extern crate nalgebra; extern crate serde_json; use nalgebra::DMatrix; fn main() -> Result<(), std::io::Error> { let row_slice: Vec<i32> = (1..5001).collect(); let matrix = DMatrix::from_row_slice(50, 100, &row_slice); // serialize matrix let serialized_matrix = serde_json::to_string(&matrix)?; // deserialize matrix let deserialized_matrix: DMatrix<i32> = serde_json::from_str(&serialized_matrix)?; // verify that `deserialized_matrix` is equal to `matrix` assert!(deserialized_matrix == matrix); Ok(()) }`